A learning experience powered by AlteredXR™

DREAM™: Digital Realms for Empowerment, Access & Mastery

Experience it. Practice it. Master it.

An immersive learning experience for practicing communication, social interaction, decision-making, independence, and everyday life skills inside safe, repeatable XR virtual worlds.

  • Captions on every line
  • Sign, point, type or speak
  • No timers. No penalties.
Lilly, Jack, Harper, Taylor and Zoii, the DREAM Team, sit around the glowing DREAM logo, Powered by AlteredXR, holding XR headsets and laptops.
Lilly Welcome to DREAM’s underwater world.

Core focusExperiencing real-life communication and building practical life skills through Extended Reality (XR) virtual worlds.

AlteredXR™

The platform. The XR technology that renders the virtual worlds, the guides and the interactions.

DREAM™

The learning experience. Lessons, real-life scenarios and practice loops that help children turn what they see into what they can say and do.

Lesson 1 · Underwater World

Watch the team share what they see

Zoii joins the team! Whale, shark, seahorse, sea turtle, octopus and dolphins, then it’s your turn. Each guide asks a teammate a clear question and passes the turn on. Captions are built into the picture and every line names its speaker.

1 minute 28 seconds · Five guides, six animals · Captions are built into the video · Information never depends on sound.

Lesson script

Select a line to watch that moment.

What children learn

One sentence, three animals, three facts

The same sentence, I see a ______., comes back with every animal. One teammate names the animal and another adds one fact you can see.

  1. A blue humpback whale with white flippers swimming near the surface.

    1 · Whale

    It comes to the surface to breathe air.

    Lilly asks Jack · Jack names it · Harper adds the fact

    Whales are mammals. They swim up and breathe through a blowhole on top of the head, and the spout of air and water shows where they breathed out.

    Whale · Breathes air

  2. A calm grey shark gliding sideways, mouth slightly open to show its rows of teeth.

    2 · Shark

    Sharks have rows of teeth.

    Jack asks Harper · Harper names it · Taylor adds the fact

    Sharks are fish. They grow several rows of teeth, and new teeth move forward to replace old ones. We show the shark calmly, at a comfortable distance, with no jump scares.

    Shark · Rows of teeth

  3. An orange seahorse with a curled tail, the same colour as the coral around it.

    3 · Seahorse

    It blends in with the coral to hide.

    Taylor asks Lilly · Lilly names it · Jack adds the fact

    Seahorses are small fish whose colour and shape match their surroundings. That is camouflage. Children look closely first, and the outline only lights up after someone finds it.

    Seahorse · Blends in

In the game: three more friends to find and describe.

  • Sea turtle has a hard shell
  • Octopus has eight arms
  • Dolphins swim in a pod

The DREAM Team

Five guides. You choose who comes with you.

Tap a guide to see and hear them say hi, or press Talk, Point or Clap to see how they communicate. Every word is also shown in the speech bubble. Lilly, Jack, Harper, Taylor and Zoii are learner-selectable avatars who go with children through every real-world scenario. They look at each other, point, ask and take turns, so children see a whole conversation and not just a voice.

Captions are always on in the speech bubbles.
The full DREAM Team character poster: Lilly the Explorer, Jack the Builder, Harper the Connector, Taylor the Thinker and Zoii the Creative, each with their quote, about, key traits, favorite worlds, focus areas and how they help you.
Meet the whole DREAM Team: Lilly, Jack, Harper, Taylor and Zoii. Tap the poster to open it full size, or see Zoii’s full profile.

How practice works

Look. Ask. Share. Then try it again, your way.

The film shows the conversation. In DREAM, each animal becomes a choice you can repeat, never a timed test.

  1. 1

    Look

    Explore the underwater world and choose an animal.

  2. 2

    Ask

    A guide looks at you and asks: “What do you see?”

  3. 3

    Share

    Answer the way that works for you. I see a ______. is there to help, not required.

  4. 4

    Feedback

    A guide names exactly what you shared: “You showed me a whale.” Then you learn one fact.

  5. 5

    Try again

    Replay, pick another animal or try a different way to share. Nothing is ever taken away.

Every way of sharing counts

  • SignSign to a person who is with you, such as a teacher, parent or friend. Then choose Continue.
  • PointTap, click or point at the animal. A point is a real answer.
  • TypeType or choose the words to build “I see a whale.”
  • SpeakSay it out loud if you want to. Speaking is never required.

Our promise: DREAM does not read or grade sign language, and it never asks a child to speak. When a child signs, a real person sees it and responds. Taylor’s pointed answer in the film is a model of the exchange, not automatic recognition.

How DREAM fits together

From platform to mastery

Each layer builds on the one before it, from the technology all the way to a skill the child owns.

  1. AlteredXR™The XR platform that powers every world
  2. DREAM™The learning experience and its lessons
  3. DREAM TeamLilly, Jack, Harper, Taylor and Zoii guide the way
  4. Virtual WorldsSafe, repeatable places, starting under the sea
  5. Real-Life ScenariosNoticing, asking, sharing and choosing
  6. PracticeAs many turns as a child wants, in their own way
  7. FeedbackSpecific, kind and visual
  8. MasterySkills that carry into real conversations

Try it now · Free in your browser

DREAM™: Underwater World

The interactive companion to the lesson. Meet six sea animals with the DREAM Team, answer “What do you see?” your way, and get kind, specific feedback. The guides speak and every word is captioned.

  • No account, no download
  • No timers, scores or penalties
  • Works fully with sound off
  • Touch, mouse and keyboard
Play Underwater World
Game screen: Taylor asks “Your turn. What do you see?” with five ways to share: Point, Choose words, Type, Sign with a partner, Speak (optional).
Game screen: Jack explains that the octopus has eight arms, each arm numbered one to eight.

For educators and families

Designed Deaf-first, from the first frame

These rules shape every DREAM scene, and we will keep checking them with Deaf children, families and educators.

See the shot-by-shot lesson design
Underwater World lesson: what the child sees, what is said, and what they learn
BeatWhat happens on screenLine or captionOn-screen textWhat the child learns
1The four guides share the frame inside the underwater classroom. A whale, a shark and the coral reef form one world.Lilly: “Welcome to DREAM’s underwater world.”EXPLORE • NOTICE • SHAREThe scene is safe to explore, and everything is shown visually.
2Lilly turns to Jack and points at the whale. Both faces and hands stay visible.Lilly: “Jack, what do you see?”WHALEGet a partner’s visual attention and ask a clear question.
3Jack points at the whale, then looks back at Lilly. His answer appears in a bubble.Jack: “I see a whale.”I SEE A WHALE.A reusable sentence for sharing what you see.
4Harper joins the shot. The whale surfaces and breathes out through its blowhole.Harper: “It comes to the surface to breathe air.”WHALE • BREATHES AIRAdd one fact you can see.
5Jack points to a shark gliding in the background and hands the turn to Harper.Jack: “Harper, what do you see?”SHARKPass the turn to someone else.
6Harper points at the shark, which stays at a comfortable distance.Harper: “I see a shark.”I SEE A SHARK.Use the same sentence with a new animal.
7Taylor joins and points to a calm, clear view of the shark’s mouth.Taylor: “Sharks have rows of teeth.”SHARK • ROWS OF TEETHA teammate adds a fact without breaking the conversation.
8Taylor notices a small shape in the coral and gestures for Lilly to look.Taylor: “Lilly, what do you see?”LOOK CLOSELYAsk for help noticing something small.
9Lilly finds the seahorse and points. Its outline lights up only after she finds it.Lilly: “I see a seahorse.”I SEE A SEAHORSE.Use the sentence a third time.
10Jack stands beside Lilly. The seahorse stays hard to see against the coral.Jack: “It blends in with the coral to hide.”SEAHORSE • BLENDS INLearn what camouflage means from what you can see.
11Harper faces the viewer. Animal choices and the ways to share appear, and the camera holds still for reading.Harper: “Your turn. What do you see?”I SEE A ______. · SIGN · POINT · TYPE · SPEAKChoose how to share; speaking is never required.
12Taylor points to the whale and a bubble reads “I see a whale.” This is a demonstration, not automatic recognition.No spoken lineTAYLOR’S CHOICE: WHALEA point is a real answer, and the sentence frame shows how to say more.
13Lilly faces Taylor, acknowledges the point, then gestures to the viewer.Lilly: “You showed me a whale. Nice sharing!”NOW YOU TRY • CHOOSE AN ANIMALSpecific, kind feedback and an invitation to try.

Lilly Now you try. Choose an animal.

Dive in with the DREAM Team